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Unity in app purchase plugin not working after asset update IOS
Hi! my game was using version 2.0.6 of the in app purchasing asset and it worked fine!, after the 2.2.0 update, the plugin stoped working for me, have tried to come back to an older version of it but it seems no one works, is there someone who have experienced the same problems and how did you solve this? the asset works fine on the editor, but when building to IOS, it gives no response This is what i get from xcode when doing a purchase
Purchasing product asychronously: 'paquete_mistery2' IAPController:BuyProductID(String) UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-12-08 15:52:50.129911-0700 moonscloset[2162:442999] UnityIAP: PurchaseProduct: paquete_mistery2 purchase({0}): paquete_mistery2 UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-12-08 15:56:20.072131-0700 moonscloset[2162:443184] [tcp] tcp_input [C3.1:3] flags=[R] seq=3017899305, ack=0, win=0 state=LAST_ACK rcv_nxt=3017899305, snd_una=3502961869 -> applicationWillResignActive() -> applicationDidEnterBackground()
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