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Question by SPOTNINJADUD7890 · Jan 03, 2017 at 04:24 AM · c#unity5floatintinteger

How to i set the int to hitpoints / 10 + the current int.

I need to Set exp to h.hitPoints divided by 10 + the exp int * the level int.

code

 while (h == null && hitTransform.parent) {
                 hitTransform = hitTransform.parent;
                     h = hitTransform.GetComponent<MonsterHealth> ();
             }
 
             if (h != null) {
                 if(h.tag != ("Player")){
                     h.GetComponent<PhotonView> ().RPC ("TakeDamage", PhotonTargets.All, damage);
                     PlayerPrefs.SetInt("Exp", h.hitPoints as int / 10 + PlayerPrefs.GetInt("Exp")* PlayerPrefs.Getint("Lvl"));
                 }
             }

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avatar image SPOTNINJADUD7890 · Jan 03, 2017 at 04:42 AM 0
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Getting error

unexpected symbol /

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Answer by Codelyy · Jan 03, 2017 at 04:44 AM

Try

 PlayerPrefs.SetInt("Exp", (int) h.hitPoints / 10 + PlayerPrefs.GetInt("Exp")* PlayerPrefs.Getint("Lvl"));
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avatar image SPOTNINJADUD7890 · Jan 03, 2017 at 05:06 AM 1
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NV$$anonymous$$ Thank you so much!

avatar image Codelyy SPOTNINJADUD7890 · Jan 03, 2017 at 05:12 AM 0
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Are you resetting the variable somewhere else?

Also, I doubt this is needed but you could create a local variable before reassigning the "Exp" variable to hold the current Exp amount and then use that ins$$anonymous$$d of PlayerPrefs.GetInt("Exp"). Though again I doubt it's needed.

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