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Question by Diizane · Apr 12, 2016 at 04:35 AM · c#if-statementsifif statement

If statement for direction the character is facing

I'm basically setting up where my character will attack with his melee weapon, but at the moment i can't figure out how to implement the second box collider. Basically, i have the first one set up which is always on the right hand side of the character and will always attack there when i press the attack button, so the collider shows only on the right side.. I'm basically trying to figure out if there is a way to do such -

 if (characterFacingDirection && isAttacking = Left)
     {
           attackBoxLeft = true;
     }

It's the same with the right side. I know that code is useless, it's just to stress my point on what i'd like to happen without typing out in a block of text.

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avatar image Ali-hatem · Apr 12, 2016 at 12:06 PM 1
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you can cheek if character transform.position.x is than the other object transform.position.x & then apply different cod depending on that for example :

 public Transform Enemy;
 void Update(){
     if(transform.position.x < Enemy.transform.position.x){
        // attack Right 
     }
     else if (transform.position.x > Enemy.transform.position.x){
         // attack Left
     }
 }
avatar image Diizane Ali-hatem · Apr 13, 2016 at 06:01 AM 0
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This answered it for me, thank you @Ali hatem

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