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How caching texture2D
Hi, I searched a long time on the web, but I did not find anything, I hope somebody in this forum can give me a hand.
I need to preload the texture2D at the start of the application, to make this assign to a List all the textures, using this code: myList.Add (Resoucers.Load ("My_Path/MyFile"));
The Textures are loaded well in the List, but when I want to use their reference, the Memory Textures in the Profiler increases. If I had loaded the texture before, how does memory ever increase?
Is there another way to preload the sprites in memory?
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