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Question by Meatgortex · Nov 17, 2011 at 09:42 PM · webplayerloading

How to check if loading from another level or game start?

How do I determine if the first Unity scene is loaded because the application is just being opened, or because it was loaded from another scene?

Details:

I have a unity scene acting as my main menu and level selection screen. When the player runs the game initially (loading the webpage/launches app) I always want this main menu scene to open at the start screen.

However when this main menu scene is loaded from quitting one of the game's levels, I want to load into the level select section instead.

Is there some variable that lets me check what called the level load? Thanks

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Answer by syclamoth · Nov 17, 2011 at 10:23 PM

Just keep an object saved with 'DontDestroyOnLoad' that holds all of this information.

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avatar image Julien-Lynge · Nov 18, 2011 at 12:32 AM 0
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And within that script, use OnLevelWasLoaded(int level) to run your code that loads the level select section when level = whatever your main menu scene is.

avatar image Meatgortex · Nov 18, 2011 at 12:40 AM 0
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I just spawned an empty game object prefab that has a unique Tag. Then check if that object exists on awake. If it doesn't then the main menu starts at the title screen and I spawn that prefab. If it does exist I jump to the level select screen.

Thanks for the help.

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