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Question by Sykriss · Oct 13, 2017 at 05:54 PM · gameobjectspriteruntimevariableschange

Best way to handle many versions of same GameObject?

Hey guys, beginner to Unity here working on a side-perspective drag racing game that I ported from Scirra Construct 2. In Construct I handled different vehicle types simply with a variable (carType) and changing the animation frame of one object (car) as needed. So if carType == 1 then the animation frame of the car object changes to 1 which appears as a car a, followed by more code to adjust vehicle specifications. How would I go about doing something similar in Unity? Or would I have to create a unique gameObject for each car I'd like to implement? Basically what I'm asking is, is it possible to change the sprite for a gameObject on the fly in runtime? If so, how? Thanks

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Answer by kaplica · Oct 13, 2017 at 06:13 PM

Assuming that carGo is a gameobject with an image component that contains the sprite of the car then:

 var carGo = GetComponent<Image>.sprite = newSprite;

The "right" way would be to create a general Car class, and then you would inherit from that class and make different types of cars. Read about OOP and composition.

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