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[Edited]How To establish a mmo game By using Bluetooth
Hi,Guys i am working on mmo game for ios and android is it possible to play the game by using Bluetooth connection???? If yes Then please explain me how can i do that in my game........i just want two players Connected over bluetooth connection and they should be able to play the game smoothly........any kind of help will be much appreciated....Help by C# will be very very very much needed thing.....Thanks in Advance Guys.... And one more Thing i don't want to use any packages for doing this.....my game is having 3 Options to choose from Ad-hoc Connection over WI-Fi, Online play From Server....and Third is Play via Bluetooth.....
Answer by Setsuki · Nov 28, 2012 at 10:42 AM
MMO isn't only two player. one of the "M"s means massive.
If you want two (or more) players, I know this can be done with native code, so your best shot would be plugins.
With Unity, you can probably find plugins to use bluetooth, but it's not a built-in Unity feature. I know you can add an android plugin easily, even with unity free. For iOS, you can use http://u3d.as/content/prime31/i-os-game-kit-local-multiplayer/2CX
If you want crossplatform gaming, I never tried, but it should be possible. Though you can't use gamekit on iOS since it's for iOS only.
I know the full Form of $$anonymous$$$$anonymous$$O is $$anonymous$$assive $$anonymous$$ultiplayer Online......But i Don't Want to use Prime31's package due to i am a indie and i am doing this for learning purpose so can't afford....Here mentioned Two player was just To explain the point. it Could be a Number of players in online server mode but i think bluetooth will not work fine with OBEX transfer request from more devices simultaneously......Sorry For the Bad English......
No problem, english isn't my native language either.
Two years ago, I did a 3-players Android game using Android SD$$anonymous$$. It didn't work, but it wasn't bluetooth's fault. Also, i don't know what is the maximum player number supported by bluetooth, it probably depends on the device's power. Sooo I guess you'll have to do the plugin yourself. For iOS I have absolutely no idea if it's possible or easy. For Android, check http://forum.unity3d.com/threads/126241-How-to-use-a-self-plugin-in-unity-project and http://developer.android.com/guide/topics/connectivity/bluetooth.html
The Android Developer page looks kinda scary, but trust me, it isn't that hard.
For iOS, I guess somebody with more knowledge than me will be able to answer.
Hey....@Setsuki.....even this hint it self is a great help for me Thanks Dude....
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