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Question by
Fancomi · Oct 26, 2020 at 11:20 AM ·
skinnedmeshrendererskinned mesh renderer
SkinnedMeshRenderer limit in phone?
unity2019.4 I set UnityEngine.QualitySettings.skinWeights to Unlimited, and SkinnedMeshRenderer quality to Auto. In editor, my model shape feels good. But not smooth when i build and run project in ios or android. Just like there is a limited in bones. And I log the setting in ios, show skinWeights = Unlimited, quality = Auto. But why inconsistent effect in them? It's a bug?
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