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Why are some of my sprites brighter than others?
Hello. I'm making a 2D top-down game. I just recently found the ability to add lighting to sprites (Add a material and set it to Sprites/Diffuse) and I have come across an issue. Though at the same z position (give or take a hundredth of a unit), some sprites amplify the lighting more than others as if they were closer to the source! This can be seen by my player being a lot brighter than the background:

Is there something I've set incorrectly? Is it a coloring issue? Thank you in advance!
Do you mean type? I'm using a point light in the image, though this occurs with all light variants.
Answer by PieMa5ter11 · May 03, 2015 at 05:05 AM
It would seem I have discovered the issue. I had unknowingly set my player's z scale to 5, and left it as it visibly does nothing in the 2D environment. What I did not know is that the higher the z scale, the more the lighting becomes amplified. Once both scales were set to 1, the problem was fixed! I hope my blunder is helpful for others who make a similar mistake.
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