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Question by PieMa5ter11 · May 02, 2015 at 03:59 PM · 2dlightingbuglayering

Why are some of my sprites brighter than others?

Hello. I'm making a 2D top-down game. I just recently found the ability to add lighting to sprites (Add a material and set it to Sprites/Diffuse) and I have come across an issue. Though at the same z position (give or take a hundredth of a unit), some sprites amplify the lighting more than others as if they were closer to the source! This can be seen by my player being a lot brighter than the background:

alt text

Is there something I've set incorrectly? Is it a coloring issue? Thank you in advance!

playerlighting.png (191.8 kB)
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avatar image bobin115 · May 02, 2015 at 05:53 PM 0
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what sort of lighting do you have?

avatar image PieMa5ter11 · May 02, 2015 at 06:24 PM 0
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Do you mean type? I'm using a point light in the image, though this occurs with all light variants.

avatar image bobin115 · May 02, 2015 at 06:30 PM 0
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does the issue exist if you use a directional light?

avatar image PieMa5ter11 · May 02, 2015 at 06:39 PM 0
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Yes. That is the type of light I tested originally.

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Answer by PieMa5ter11 · May 03, 2015 at 05:05 AM

It would seem I have discovered the issue. I had unknowingly set my player's z scale to 5, and left it as it visibly does nothing in the 2D environment. What I did not know is that the higher the z scale, the more the lighting becomes amplified. Once both scales were set to 1, the problem was fixed! I hope my blunder is helpful for others who make a similar mistake.

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