Animations Are Not Working When Importing From Blender! IK rig?!
I made a character in Blender, rigged him and made a few animations. I have done this before and it worked fine. (I exported the model and the rig together as an![alt text][1] FBX) However, now I used an IK rig instead of an FK rig and some of the animation is not looking as I made it in Blender. I have attached some screenshots from Unity and Blender. Hope you guys can help me figure this out. Thx!
Answer by ditzel · Dec 15, 2018 at 01:38 PM
Looks like you missed to apply location, rotation and scale. (CTRL + A) in blender. https://docs.blender.org/manual/nb/dev/editors/3dview/object/editing/transform/clear_apply.html
Your answer
Follow this Question
Related Questions
Blender Animations Import suddenly stopped working 1 Answer
Blender Unity animation import issues 0 Answers
3D max to Unity IK position problem,Unity vs. 3D max - IK position problem 0 Answers
How do I properly import the scaling of my animations from an FBX file? 1 Answer
import mesh with animation from blender, bone constraints arent working 0 Answers