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Question by $$anonymous$$ · Oct 12, 2017 at 04:52 PM · animationvariablescale

Variables in animations

Hello, I'm having a problem where I am animating a slime bouncing up and down, but I also want to have growth stages for the slime, so I put that at 0 frames, its yscale will be 1, at 60 frames, its yscale will be 0.8, and at 120 frames, its yscale will be 1 again. This works great for making the slime bounce up and down, but it is overriding the code in the script that is controlling its stages of growth. How would I go about using a variable in the animation tab? Thanks.

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avatar image pikachuk · Oct 12, 2017 at 05:48 PM 0
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you could simply control its scale through the same script theorically, just set in LateUpdate the scale of the bone

you can add an animationevent that would at a specific frame start a function, this function would set the value of the size that is applied in lateupdate

avatar image $$anonymous$$ pikachuk · Oct 12, 2017 at 06:20 PM 0
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I already tried doing it in code, it was a bit messy.

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