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Question by GameDev.Pro · Dec 24, 2012 at 04:39 PM · physicsgameballmaincamera

Camera Following Ball Going Everywhere

HI, I have a game involving a ball that will roll, I'm using it as a rigidbody because it is easier to use physics like this, but when I make the ball a parent to the main camera the camera rolls with the ball so it is impossible to play the game. If anyone has a script or an idea that could help me this would be great. Thanks!

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Answer by bentog · Dec 24, 2012 at 05:19 PM

The camera is rotating the same way as the ball! Instead of making the camera a child of the ball, try writing a script that makes the camera always in the position of the ball, but a little taller and behind it. Like this:

 var sphere : Transform; //you should assign your sphere to this in the inspector
 var height : float; //height of the camera
 var behind : float; //the distance the camera will stay from the sphere behind it
 
 function Update () 
     {
     transform.position = sphere.transform.position + Vector3(0, height, -behind); //makes the cam position the same as
                                                                                 // the ball, plus height and distance behind
     }

Assing this script to the camera, set the variables, make sure the camera is not a child of the ball anymore, and it's done. I tested and it works.

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Answer by GameDev.Pro · Jan 08, 2013 at 01:58 AM

Ok Thank you so much.

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avatar image bentog · Jan 08, 2013 at 01:21 PM 1
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You should have posted this as a comment to my answer. Also, can you mark my answer as correct if it worked?

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