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Question by
neoviralgames · Feb 19, 2016 at 09:41 AM ·
physics2d gamephysics2djoints
Detect 2D joint break?
Hi, I came to understanding that
OnJointBreak(float force)
is only applicable to 3D physics.
Does anyone have an idea how to detect when a 2D joint has been broken?
Comment
Answer by goshal · Feb 17, 2019 at 05:40 PM
Hi @neoviralgames, you are probably looking for void OnJointBreak2D(Joint2D joint){