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Question by artificialfool · Mar 26, 2014 at 12:09 AM · kinectwebcamface

Detect player blinking in real time w/ kinect or webcam?

I'm using Unity Pro and have access to a Kinect and Webcam. My goal is to measure when the player blinks in game as accurately as possible. So far I have explored virtually every API available:

KinectExtras Facetracking does track face but does not support eyelid tracking, no go

Facetracking with FaceAPI also does not detect blinking

Mixamo FacePlus does detect blinking using a webcam but can only be used to record and store facial animations, does not real time

and finally FaceShift SDK has the same problem as mixamo but uses kinect.

What I REALLY want is something like Image Metric's Live Driver SDK but I can't find it anywhere!

Any suggestions? Anyone have a copy of the live driver sdk?

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Answer by Sildaekar · Mar 26, 2014 at 12:46 AM

Here is something I found over at CodeProject that may help you out. It deals with webcams though: How to detect eye blink

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avatar image artificialfool · Mar 26, 2014 at 03:03 AM 0
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Hi, thanks for the response. These tutorials and information are all for OpenCV which I have no experience with so it may be a bad choice for that reason. Is it possible to have OpenCV communicate with Unity? Thanks, Will

avatar image Sildaekar · Mar 26, 2014 at 03:08 AM 0
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OpenCV (E$$anonymous$$GUCV-wrapper) integration in Unity

Integrate opencv emgu or opencvsharp how to

And more

For Live Driver SD$$anonymous$$

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