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Question by gamingxd1010 · Jan 14, 2019 at 08:16 PM · enemyspeedenemy aislowdown

Reset enemy speed if player is not hit by Raycast.

I am a beginner at game making and i am trying to make a 2D platform game where enemies speed up if they are moving in the players direction on the platform. The problem is that i cant find a way to reset their speed once the player left the. I am using RaycastHit2D to detect if player is between 2 points.

Here is the script for a better understanding:

 //patrolling
     private bool mvright = true;
     public Transform grDet;
 
     //Speed up
     public float speed; //default speed 
     public float speedwithplr; //speed if player is detected
     public Transform Left; //left edge of platform
     public Transform Right; //right edge of platform
     public Transform Pcheck; //a point from the enemy to the edge of the platform that it is moving to
 
     private void FixedUpdate()
     {
         //patrolling (making enemy move back and forth on the platform)
         transform.Translate(Vector2.right * speed * Time.deltaTime);
         RaycastHit2D grInfo = Physics2D.Raycast(grDet.position, Vector2.down, 2f);
 
         if (grInfo.collider == false)
         {
 
             if (mvright == true)
             {
 
                 transform.eulerAngles = new Vector3(0, -180, 0);
                 mvright = false;
 
             }
             else
             {
 
                 transform.eulerAngles = new Vector3(0, 0, 0);
                 mvright = true;
 
             }
 
         }
 
         //speed up if player is detected
         RaycastHit2D hitLeft = Physics2D.Linecast(Pcheck.position, Left.position);
         RaycastHit2D hitRight = Physics2D.Linecast(Pcheck.position, Right.position);
 
 
         if (hitLeft != false && hitLeft.collider != null)
         {
             if (hitLeft.transform.tag == "Player" && mvright == false)
             {
                 speed = speedwithplr;
             }
         }
         if (hitRight != false && hitRight.collider != null)
         {
             if (hitRight.transform.tag == "Player" && mvright == true)
             {
                 speed = speedwithplr;
             }
         }
     }

Can i reset enemy's speed if they don't detect the player?

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