Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bobbbbil · Feb 04, 2013 at 11:35 PM · stringintvarconverting

Getting string to int then var

Hello, I have 3 scripts that are all related. One is to destroy the object. Another is so when the Object is destroyed it counts. The third, which I need help on, checks if the destroyed object count is greater than 0. If the objects are greater than 0, then script x happens. Thats the idea, but I am having trouble getting the string that is in a gui text showing objects destroyed to become an int so I can say,"destroyed objects > 0". Here is the scripts:

script called ballCounter:

 function OnDestroy () {
 
     counter1.counter++;
     
 }

script called counter1:

 static var counter : int = 0;
 
 function Update () {
 
     guiText.text = "" + counter;
 
 }

script where string needs to be > 0:

 var ball : GameObject;
 
 function Update (){ 
 
     if (**STRING** > 0){

           blahblahblah;        
         }
     }
     
 }

Thank you for any help. If you can please leave an example :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Adam-Buckner · Feb 05, 2013 at 12:23 AM

I am not sure why you think that line needs to be a string.

To be able to test a value as "> 0", I would assume that this needs to be a numerical value.

Why doesn't this work:

 function Update () { 
     if (counter1.counter > 0) {
         DoSomething();        
     }
 }

Or am I missing something?


One other note... On this line:

 guiText.text = "" + counter;

This works because if Unity sees string = string + number, it automatically does "number.ToString()" on the number. It would be cleaner to code it as:

 guiText.text = counter.ToString();
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bobbbbil · Feb 05, 2013 at 02:07 AM 0
Share

You are right. This works very well. Thank you

avatar image Adam-Buckner ♦♦ · Feb 05, 2013 at 04:32 PM 0
Share

If this works well for you, you should select this answer as the "correct" one by clicking the tick/check box.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to convert a string to int array in Unity C# 1 Answer

parseInt givin' me issues! 2 Answers

How to turn a String to an Int? 5 Answers

Convert int to string and back again 2 Answers

js "Cannot convert 'String' to 'int'." error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges