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Question by Nodgez · Sep 29, 2021 at 04:04 PM · animationtimelineroot motion

How to handle Scripted root motion with timeline animation track?

Hi,

I have a script that manages how the animator moves my component with OnAnimatorMove() The characters that have this script need to be part of a Timeline sequence.

For some reason handling the root motion myself overrides the position offset generated by the timeline. Does anyone know what values the timeline is altering and if I can just apply the timeline values in OnAnimatorMove()?

 void OnAnimatorMove()
     {
         if (TimelinePlaying)
         {
             anim.ApplyBuiltinRootMotion();
             return;
         }
 
 
         agent.velocity = anim.deltaPosition / Time.deltaTime;
         transform.parent.rotation = anim.rootRotation;  
     }
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