How to get build my game to the cloud without it failing?
Hey Developers,
I've been frustratingly trying to build my Unity project to the cloud for about an hour now. I've downloaded and set up a repository with Source Tree and Bit Bucket, set the ignore files to the Github's Unity Ignore files. Then went through the process to build my game to the cloud. At the very last step, the cloud failed with no apparent reason besides it failed. I unlinked my Unity project and tried to set up the cloud build again and this time I was able to check the log when building. I get an error at the beginning:
Error loading logs; logs unavailable for this project & build.
And an error at the end:
Build step 'Execute shell' marked build as failure
Does anyone know why cloud build is failing and I am unable to use it? It is really frustrating and driving me nuts. Thank you!
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