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My attached Prefab Scripts do not stay on the game object during run time
Hi guys,
I have a character prefab that gets instantiated at run time. It has 3 scripts attached to it already that operate correctly. Issue is now every script I try to attach to the prefab disappears on run time.
I can attach the script using code no problem but I cannot be doing this with all the scripts as it will start to get a bit messy in the future as I expand.
Is there anyway around this issue?
Thanks.
Answer by ghostmode · Oct 11, 2017 at 07:10 AM
One thing that may cause this is forgetting to 'apply' changes to your prefab.
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