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Question by
joshlayton75 · May 12, 2020 at 08:12 PM ·
lightingrenderinggraphicspipelinebakedlighting
Baked lighting on Static Objects not working in URP.
I have been messing with this forever. I have marked these objects as static and they will not receive baked lighting. I have tried the URP Lit and UTP baked lit and both end in the result I have attached. I am getting very frustrated and would really appreciate any help.
unknown-2.png
(428.9 kB)
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Answer by ZLR_Games · Mar 18, 2021 at 01:11 PM
I am having the exact same problem. I read that you have to go to where you imported the meshes. When you've found that, you click on it and look in the inspector. There should be a checkbox where it says "Generate lightmap UV". If you haven't done that, it could maybe fix your problem. It didn't fix it for me, but you should try it. Just remember to click apply