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How to tighten Navmesh Agent movement
Hello,
In my project I have my enemies as navmesh agents, patrolling and then designed to chase down the player if they "see" the player. When they are chasing (agent.destination = player.position) and the player takes a hard turn, the agents end up shooting past the player and having to take this huge turn making it easy for the player to juke the agents. Is there something I can tune to make the agents better at chasing down the player? I tried increasing rotation speed and that didn't work either. Thank you.
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