Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Akill · Jul 07, 2012 at 10:06 PM · graphicsonguidrawtexture

Graphics.DrawTexture in OnGUI()

Hi, I keep reading in different places if I want to use Graphics.DrawTexture in OnGUI() etc then make sure the event is Repaint. I never read anywhere the alternative places to place this code....placing it in the Update method seems counter-intuitive so can someone tell me a place other than OnGUI?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by whydoidoit · Jul 07, 2012 at 10:22 PM

Do it in OnGUI only when Event.current.type == EventType.Repaint

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Akill · Jul 07, 2012 at 10:35 PM 0
Share

Ok, I guess I didn't word my question correctly, I have read in various places that If I want to use Graphics.DrawTexture in the OnGUI method, I should do it when the current event is repaint. What I am asking is, what are the other alternatives

avatar image Akill · Jul 07, 2012 at 10:37 PM 0
Share

You misunderstood my question. I was saying that I have read that if I wanted to use Graphics.DrawTexture inside OnGUI() then I need to make sure the current event is repaint. $$anonymous$$y question is what are the alternative places to put it, what other choice is it implying I have to place it?

avatar image whydoidoit · Jul 07, 2012 at 10:40 PM 0
Share

In which case no idea - never needed to do it. I imagine it needs to be drawn once per frame so implying a coroutine, or an update function (late, fixed, ordinary) I'd guess.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

mouse over and change texture 0 Answers

GUI.DrawTexture doesn't obey drawing order in hierarchy? 0 Answers

Graphics DrawTexture C# Does not appear 1 Answer

Graphics.DrawTexture not working after changing quality settings 1 Answer

Mathf.Lerp 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges