Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Oct 10, 2017 at 01:02 AM · scripting problemvariable

Edit variable in script B from script A

Lets say I have two scripts. ScriptA and ScriptB. I'd like one of my variables in ScriptB to be influenced by a variable in ScriptA, this seems pretty simple, but it is not working out so well for me. Also I'd like to note that there may be many objects with ScriptA and ScriptB in them as a component.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ScriptA : MonoBehaviour {
 
     public int MyFavoriteNumber;
 
     void Start () {
         MyFavoriteNumber = 11;
         
     }
 }

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ScriptB : MonoBehaviour {
 
     public GameObject ObjectWithScriptBInIt;
     public int MyFavoriteNumberTimesTwo;
     private NameScript VarScriptA;
 
     void update () {
         VarScriptA = ObjectWithScriptBInIt.GetComponent<ScriptA> ();
         MyFavoriteNumberTimesTwo = VarScriptA.MyFavoriteNumber;
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bobisgod234 · Oct 10, 2017 at 04:31 AM 2
Share

You should be able to make VarScriptA public, use the correct type (ScriptA), and just assign it in the inspector.

  public class ScriptB : $$anonymous$$onoBehaviour {
  
      public int $$anonymous$$yFavoriteNumberTimesTwo;
      public ScriptA VarScriptA;
  
      void update () {
          $$anonymous$$yFavoriteNumberTimesTwo = VarScriptA.$$anonymous$$yFavoriteNumber;
      }
  }

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Bunny83 · Oct 10, 2017 at 05:05 AM

Your Update method starts with a lowercase letter. So it's not called by Unity. Update need to start with en upper case letter.

Also like bobisgod234 mentioned you can simply declare a variable of the type of your other script and directly assign the script instance. That way you don't need to use GetComponent all the time.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Oct 11, 2017 at 12:23 AM 0
Share

So let's say I wanted to access the variable "$$anonymous$$yFavoriteNumber" in the ScriptB script from the ScriptA script, Would I simply say "VarScriptA.$$anonymous$$yFavoriteNumber = 12;"?

avatar image $$anonymous$$ · Oct 12, 2017 at 04:02 PM 0
Share

So once I have my script variable, how do I go about editing a variable inside my script variable? I thought it was something like "Script.Variable = 79;"??

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't declare a joystick 0 Answers

non-static Variable in script on multiple gameObjects reset. Why? 1 Answer

Advanced C# problem: Timings incorrect in script, assigning a variable that is not updated yet in an array (If someone wants a challenge, hop on in!) 1 Answer

How to change the walk speed of the FPSController from another script? 2 Answers

script with individual function for each gameObject or public script variable to solve inventory system problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges