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Question by hypehest · Oct 10, 2017 at 12:09 AM · unity 5timespawning

Can i add a time var to my spawnInterval for increasing spawing over time?

Is there a way to "just" add time as a variable to my spawnInterval script? Im totally new to c#/unity and tried to modify the project playground scripts, but I can't find the way to do it. This is the script I'm using:

using UnityEngine; using System.Collections;

[RequireComponent(typeof(BoxCollider2D))] public class AutoObjectSpawner : MonoBehaviour

{ [Header("Object creation")]

 // The object to spawn
 // WARNING: take if from the Project panel, NOT the Scene/Hierarchy!
 public GameObject prefabToSpawn;
 public static float timeSinceLevelLoad;


 [Header("Other options")]

 // Configure the spawning pattern
 public float spawnInterval = 1;


 private BoxCollider2D boxCollider2D;

 void Start ()
 {
     boxCollider2D = GetComponent<BoxCollider2D>();

     StartCoroutine(SpawnObject());
 }
 
 // This will spawn an object, and then wait some time, then spawn another...
 IEnumerator SpawnObject ()
 {
     while(true)
     {
         // Create some random numbers
         float randomX = Random.Range (-boxCollider2D.size.x, boxCollider2D.size.x) *.5f;
         float randomY = Random.Range (-boxCollider2D.size.y, boxCollider2D.size.y) *.5f;

         // Generate the new object
         GameObject newObject = Instantiate<GameObject>(prefabToSpawn);
         newObject.transform.position = new Vector2(randomX + this.transform.position.x, randomY + this.transform.position.y);

         // Wait for some time before spawning another object
         yield return new WaitForSeconds(spawnInterval);

             }
     }
 }

 
     
 
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