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Question by onster_87 · Dec 11, 2020 at 12:56 PM · movementreverse

Controls reversed with w and s?

I'm pretty sure the camera is on the wrong side but I cant tell so I came here.

Right now I'm making a 3D platformer and when i use the controls they are reversed I have no clue why and i have been trying to figure it out.

This is my code for the camera right now :

using UnityEngine;

public class CameraFollow : MonoBehaviour{

public Transform target;

public float smoothSpeed = 0.125f;

public Vector3 offset;

public float rotateSpeed;

public Transform pivot;

void Start () { pivot.transform.position = target.transform.position;

 pivot.transform.parent = target.transform;

 Cursor.lockState = CursorLockMode.Locked;

}

void LateUpdate () {

     float horizontal = Input.GetAxis("Mouse X") * rotateSpeed;
     target.Rotate(0, horizontal, 0); 



     float vertical = Input.GetAxis("Mouse Y") * rotateSpeed;
     pivot.Rotate(-vertical, 0, 0);

     float desiredYAngle = target.eulerAngles.y;
     float desiredXAngle = pivot.eulerAngles.x;
     Quaternion rotation = Quaternion.Euler(desiredXAngle, desiredYAngle, 0);
     transform.position = target.position - (rotation * offset);


     //Vector3 desiredPosition = target.position + offset;
     //transform.position = desiredPosition;

     transform.LookAt(target);
     
 }



}

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