Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by PDZ · May 15, 2014 at 09:39 AM · editoreditor-scriptingserializationcustom-inspector

Custom Editor for Monobehavior with custom property not retaining Gameobject references

I am writing my own custom editor for a gameobject

 [Serializable]
 public class GameObjectPODO {

 [SerializeField]
 public GameObject Model;
 [SerializeField]
 public string DisplayName;

 public GameObjectPODO(GameObject theModel, string displayName) {

     theModel = Model;
     DisplayName = displayName;
 }
 }

 public class ObjectViewer : MonoBehaviour {

 /// <summary>
 /// The models that are hooked up to the system
 /// </summary>
 [SerializeField]
 public List<GameObjectPODO> Models = new List<GameObject>();
 }

In the custom editor, I click and drag a gameobject into a property field and it gets added to the system as follows

     GameObject newModel = null;

     newModel = EditorGUILayout.ObjectField ("Add New Model", newModel, typeof(GameObject), false) as GameObject;

     //if they dragged a model in and it isn't contained in the previewer, add it
     if (newModel != null) {

         GameObjectPODO newModelObj = new GameObjectPODO(newModel, newModel.name);  //PROBLEM HERE
         _previewer.Models.Add(newModelObj);
      }


But the gameobject reference that I make with the new instance of GameObjectPODO gets lost and is turned null after the object is created.

Can anyone shed some light on this?

Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom inspector variable resets automatically 1 Answer

How to access Custom Inspector own gameObject 1 Answer

How to assign object reference to ObjectField knowing the object's name? 2 Answers

Dynamic serialized fields based on enum 0 Answers

OnInspectorGUI changes reset when played in editor or building 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges