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Question by prdp89 · Apr 04, 2015 at 08:40 PM · unityeditor

Sprite becomes Invisble in game mode / window

Hello Devs ,

I am following a small tutorial to create a Ping-pong game. I'd set background image properly on beneath layer but when I am trying to set a Sprite over a background Texture it is not showing on game window.

I searched through alot and also folllowed this link :

Unity 2d Query link

to create a separate sorting layer for my paddle sprite. Plus I'd try to adjust camera position , order in layer option and try'n enabling / disabling default layer option from top right corner drop-down menu. But nothing works for me.

The properties of Paddle and image is :

alt text

and properties of Background layer is look like this :

alt text

Edit : Please see attached code here : One drive uploaded code

Please help in rectify this problem.

Regards.

screenshot-1.png (92.6 kB)
screenshot-2.png (65.1 kB)
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Answer by Deadcow_ · Apr 05, 2015 at 07:33 PM

You said you tried to adjust camera position, but it seems that if you set camera Z position to -1 it'll solve the problem...

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avatar image Deadcow_ · Apr 05, 2015 at 07:37 PM 0
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To be clear, sorting layer and sorting order is needed to deter$$anonymous$$e the order to draw sprites, but them need to be in a front of a camera in any case

avatar image prdp89 · Apr 06, 2015 at 04:11 PM 0
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Thanks dude !! I am geek in unity ga$$anonymous$$g. One short quest. : Since i am using 2d sprites n textures , then why camera z position = -1 is needed ?

avatar image Deadcow_ · Apr 06, 2015 at 04:28 PM 0
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Oh, yeah, you can keep your camera at zeros. The camera default near clipping plane is 0.3 for some reason. Just set near to 0 and it'll render your sprites posed at Z=0+

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