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Question by Obi02_ · Oct 09, 2017 at 06:32 AM · script.health barhealth

Easy sprite finding script

I'm making a 2D game and have this script attached to my slime:
using System.Collections; using System.Collections.Generic; using UnityEngine;

public class slimehealthbar : MonoBehaviour {

 public int slimehealth;

 public Sprite shp99;
 public Sprite shp98;
 public Sprite shp97;
 public Sprite shp96;
 public Sprite shp95;
 public Sprite shp94;
 public Sprite shp93;

(ect.)
// Use this for initialization void Start () {

     slimehealth = 99;
     
 }
 
 // Update is called once per frame
 void Update () {

     if (slimehealth == 99) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp99;
     }
     if (slimehealth == 98) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp98;
     }
     if (slimehealth == 97) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp97;
     }
     if (slimehealth == 96) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp96;
     }
     if (slimehealth == 95) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp95;
     }
     if (slimehealth == 94) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp94;
     }
     if (slimehealth == 93) {
         this.gameObject.GetComponent<SpriteRenderer>().sprite = shp93;
     }

(ect.)

I was wondering if there was an easier way of assigning sprites to variables and then applying that to a health script... Any help will be much appreciated! Thanks...

P.S. Shp = slime hp

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Answer by goutham12 · Oct 09, 2017 at 06:59 AM

public list SPlist; void Start(){ this.gameObject.GetComponent().sprite = SPlist[slimehealth - 99];

}

Note: your order shoudbe 99,98,...

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avatar image goutham12 · Oct 09, 2017 at 07:35 AM 0
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 public List<Sprite> Splist;

 public int slimehealth;

 SpriteRenderer spRender;

 void Start () {
     
     spRender=this.gameObject.GetComponent<SpriteRenderer> ();

     spRender.sprite = Splist [99 - slimehealth];

 }


i tested it is working.

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