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Question by SSEthanCray · Feb 28, 2018 at 08:52 PM · 2dmovementtilemaptileledge

Object Squeezing Between Tiles

I've made a basic 2D platform game, which includes a tilemap. My player has a box collider. if my player jumps in the right way he can land mid air, like there's a ledge on the wall (the wall is made of tiles from the tilemap). Any ideas on how to fix this?

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avatar image TreyH · Feb 28, 2018 at 08:58 PM 0
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Box colliders can show that behavior because of its relatively "sharp" edges. Have you tried using a 2D Capsule Collider? Using a capsule collider with a frozen z-axis rotation can help this sort of problem.

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