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Question by Chocolade · Jul 02, 2017 at 09:01 AM · c#scripting problemscript.

How can i create List of maps from each Map class ?

 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using System.Linq;
 using System.Text;
 using System.Text.RegularExpressions;
 using System.Xml.Linq;
 using UnityEngine;
 
 public class SvgMapReader
 {    
     public void ParseMaps()
     {
         StreamWriter w = new StreamWriter(@"c:\temp\Rectangles.txt");
         //XDocument document = XDocument.Load(@"C:\Users\t\Documents\drawingtest.svg");
         XDocument document = XDocument.Load(@"C:\Users\t\Documents\drawing.svg");
 
         Map.Rectangles = document.Descendants().Where(x => x.Name.LocalName == "rect").Select(x => new Map()
         {
             style = Map.GetStyle((string)x.Attribute("style")),
             id = (string)x.Attribute("id"),
             width = (double)x.Attribute("width"),
             height = (double)x.Attribute("height"),
             x = (double?)x.Attribute("x"),
             y = (double?)x.Attribute("y"),
             matrix = x.Attribute("transform") == null ? "" : (string)x.Attribute("transform")
         }).ToList();
 
         for (int i = 0; i < Map.Rectangles.Count; i++)
         {
             if (Map.Rectangles[i].matrix != null && Map.Rectangles[i].matrix != "")
             {
                 var regex = new Regex(@"matrix\((?<num>-?(?:\d|\.)+)(?:,(?<num>-?(?:\d|\.)+))*\)");
                 List<double> values = regex.Matches(Map.Rectangles[i].matrix)
               .Cast<Match>()
               .SelectMany(m => m.Groups["num"]
                                 .Captures
                                 .Cast<Capture>()
                                 .Select(c => c.Value))
               .Select(double.Parse)
               .ToList();
 
                 Map.Rectangles[i].degree = values[0];//degree;
             }
 
             w.WriteLine("Rectangle" + i);
             w.WriteLine("Degree ===> " + Map.Rectangles[i].degree);
             w.WriteLine("Height ===> " + Map.Rectangles[i].height);
             w.WriteLine("Width ===> " + Map.Rectangles[i].width);
             w.WriteLine("X ===> " + Map.Rectangles[i].x);
             w.WriteLine("Y ===> " + Map.Rectangles[i].y);
             w.WriteLine("Matrix ===> " + Map.Rectangles[i].matrix);
             w.WriteLine(" ");
         }
         w.Close();
     }
 
     public float FindDegree(double a, double b)
     {
         float value = (float)((System.Math.Atan2(a, b) / System.Math.PI) * 180f);
         if (value < 0) value += 360f;
 
         return value;
     }
 
     public class Map
     {
         public static List<Map> Rectangles { get; set; }
         public Dictionary<string, string> style { get; set; }
         public string id { get; set; }
         public double width { get; set; }
         public double height { get; set; }
         public double? x { get; set; }
         public double? y { get; set; }
         public string matrix { get; set; }
         public double degree { get; set; }
 
         public static Dictionary<string, string> GetStyle(string styles)
         {
             string pattern = @"(?'name'[^:]+):(?'value'.*)";
             string[] splitArray = styles.Split(new char[] { ';' });
             Dictionary<string, string> style = splitArray.Select(x => Regex.Match(x, pattern))
                 .GroupBy(x => x.Groups["name"].Value, y => y.Groups["value"].Value)
                 .ToDictionary(x => x.Key, y => y.FirstOrDefault());
             return style;
         }
     }
 }


In the end i see in the List Rectangles that it have 133 items. But each item is a rectangle.

What i want to do is to create another List and call it Maps. This List should contain each Map and each Map should have Rectangles and when i will look with a break point on each Map Rectangles List it should show me for example on the first item:

 [0] {Rectangle 1}
 [1] {Rectangle 2} 

But now it show me each item name like this:

 [0] {SvgMapReader+Map}
 [1] {SvgMapReader+Map}

So in the end what i want is to have List of Maps and the list should be build like this example: The first item will be:

 [0] {Map 1}

Then inside Map 1:

 [0] {Rectangles}
 [1] {Triangles}
 [2] {Boxes}
 ....

And inside Rectangles:

 [0] {Rectangle 1}
 [1] {Rectangle 2}
 ....

Same inside Triangles or boxes....

This is how the Maps List should be as hierarchy.

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