how to hide objects inside an invisible object?
Current situation:
I have a grid.
I have an invisible object.
I managed to make it hide the grid after the surface of object.
goal: I want to hide only the objects inside. keep rendering after the other surface.
A: The grid is hidden and inside the sphere. GOOD!
B: The grid is hidden but outside of the sphere (space wise). BAD!
different position screenshot:
I hope the situation is clear enough. I'm quite skilled with C# and have some experience with unity but almost non-existing experience with shaders.
Thanks to any who can help. Ash.
Your answer
Follow this Question
Related Questions
Shader not working properly in a build 0 Answers
HDRP Issue: Transparent + Distortion + object behind not showing through object 0 Answers
Add distance fade to his shader 1 Answer
Transparent textures are still slightly darker, how do I achieve 100% transparency? 1 Answer
Shader Transparency Issues 1 Answer