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Question by Catchawink · Mar 22, 2021 at 09:11 PM · scripting problemcompilerassemblycompilingassemblies

Script won't update after first successful weaving with Mono.Cecil

I'm using Mono.Cecil to modify assemblies post compilation (I'm using this implementation of Mono.Cecil within Unity). For some reason, if I add a field to a type in an assembly, and the type of the field is a delegate type that I've defined, scripts in the assembly don't appear to update after the first successful modification/weaving.

The following code runs correctly every time I recompile, but if I attempt to replace PropertyChangedEventHandler with a custom delegate type, the assembly compiles and weaves correctly only once, then refuses to compile/update with newer script changes. It only works again if I restart Unity. I'm not receiving any error messages:

 var handlerReference = typeDefinition.Module.ImportReference(typeof(System.ComponentModel.PropertyChangedEventHandler));
 
 var fieldDef = new FieldDefinition(nameof(INotifyMethodCalled.MethodCalled), FieldAttributes.Private | FieldAttributes.NotSerialized, handlerReference);
 
 typeDefinition.Fields.Add(fieldDef);

Any help would be greatly appreciated.

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Answer by Catchawink · Mar 22, 2021 at 11:50 PM

I just resolved my issue--the script doing the weaving was referencing the assembly it was weaving. This was the programmatic equivalent of a snake eating its tail and choking on it. The script using Mono.Cecil no longer references its target assembly.

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avatar image hurjm1006 · Apr 07, 2021 at 02:46 AM 0
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Hi, I got similar problem too.

Scripts won't change after first play but when I restart editor it works fine.

How did you resolve exactly??

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