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Question by Simonsasse · Jun 28, 2015 at 12:05 PM · c#uitextreferencescore

Which type of Variable do I need to use to change the Value of a text UI object ?

I am trying to display the Score of my player. I set up the reference to the Playermovement Script where the Scorecounting takes place and I converted the Score to a string type. I thought it would work like this but im getting the following error : Assets/ScoreDisplay.cs(20,17): error CS0029: Cannot implicitly convert type string' to UnityEngine.UI.Text' So I am assuming that string is not the right type. could someone explain what i did wrong and give a Solution ? Thanks heres my Script :

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class ScoreDisplay : MonoBehaviour {

 Text text;

 private string score;

 Playermovement playermovement;

 void Start () {

     text = GetComponent<Text> ();

     playermovement = GetComponent<Playermovement> ();
 
 }
 

 void Update () {

     score = playermovement.playerscore.ToString();

      text = "Score:" + score;
 }

}

(I am german. feel free to correct my english)

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Answer by NoseKills · Jun 28, 2015 at 02:21 PM

In your code you have this

 Text text;
 ...
 text = "Score:" + score;

You are attempting to store a variable of type string into a variable of type Text (unity UI text field) which is like trying to do int number = "Hello"

What you actually want to do is let the Text component know that you want it to display your string. To do that you would write

 Text text;
 ...
 text.text = "Score:" + score;

I recommend you rename you Text text variable to something like Text textLabel to avoid confusion. It is much more self explanatory to write textLabel.text = "Hello";

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avatar image Simonsasse · Jun 28, 2015 at 08:09 PM 0
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Thanks that solved it !!

avatar image Fluffy_Kaeloky · Jun 28, 2015 at 08:16 PM 0
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