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Question by unity_5052ga · Jul 11, 2019 at 01:38 PM · buttonsoundmenu screen

Resume Button Sound Not Playing

I've been trying to get the resume button in a menu to make a click sound, I've tried through the unity UI and also through scripting but nothing has given me results. I left the resume button audio enabled to see if disabling the object was the problem but nothing happened.

Here's my code below, I commented the hopefully related parts

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class GameMenu : MonoBehaviour
 {
 
     public static bool GamePauseState = false;
 
     public GameObject pauseMenuUI;
     public GameObject gameOverScreen;
     public GameObject winScreen;
 
     public AudioSource gameOverSound;
     public AudioSource menuButton1;
     public AudioSource menuButton2;
     public AudioSource menuButton3;
     public AudioSource nextLevelButton;
     public AudioSource quitButton1;
     public AudioSource quitButton2;
     public AudioSource quitButton3;
     public AudioSource resumeButton;                       // ResumeButton audioSource
     public AudioClip resumeSound;                             // ResumeButton Sound
 
 
     void Start()
     {
         gameOverSound.ignoreListenerPause = true;
         menuButton1.ignoreListenerPause = true;
         menuButton2.ignoreListenerPause = true;
         menuButton3.ignoreListenerPause = true;
         nextLevelButton.ignoreListenerPause = true;
         quitButton1.ignoreListenerPause = true;
         quitButton2.ignoreListenerPause = true;
         quitButton3.ignoreListenerPause = true;
         resumeButton.ignoreListenerPause = true;                   // Lets audio play when paused
     }
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GamePauseState)
             {
                 Resume();
             }
             else
             {
                 Pause();
             }
         }
         
         if(GameController.Instance.die)
         {
             AudioListener.pause = true;
             gameOverScreen.SetActive(true);
         }
 
         if (GameController.Instance.win)
         {
             AudioListener.pause = true;
             winScreen.SetActive(true);
         }
         
     }
 
     public void Resume()
     {
         resumeButton.enabled = true;                                        // Keeps audio source from being disabled
         resumeButton.PlayOneShot(resumeSound, 1.0f);                       // Plays audio
         pauseMenuUI.SetActive(false);
         Time.timeScale = 1f;
         GamePauseState = false;
         AudioListener.pause = false;
     }





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Answer by Saniell · Jul 11, 2019 at 02:29 PM

I can assume that your "resumeButtonSource" is a child of "pauseMenuUI" and you turn off your audiosource with: pauseMenuUI.SetActive(false); So sound can not be played.

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avatar image pmerilainen · Jul 11, 2019 at 02:44 PM 0
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It is good idea to actually do unified Audio System that is independent on the state of the gameobjects

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