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Question by Sharckan · Jun 26, 2017 at 04:15 PM · c#collider2dclicked

Make a 2D object do something when clicked C#

Hi!

I have read/watch these posts and I still have no idea how to do it because it doesn't work for me.

https://docs.unity3d.com/ScriptReference/RaycastHit2D-collider.html https://www.youtube.com/watch?v=3WL51aHBGmE

The script is like this (the base form, without trying to make it react when it's clicked but when you click anywhere):

 public class Dice6_script : MonoBehaviour
 {
 
     public GameObject Dice6_1;
     public GameObject Dice6_2;
     public GameObject Dice6_3;
     public GameObject Dice6_4;
     public GameObject Dice6_5;
     public GameObject Dice6_6;
 
     // Use this for initialization
     void Start()
     {
         Dice6_1.SetActive(false);
         Dice6_2.SetActive(false);
         Dice6_3.SetActive(false);
         Dice6_4.SetActive(false);
         Dice6_5.SetActive(false);
         Dice6_6.SetActive(false);
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             int result = Random.Range(1, 7);
             if (result == 1)
             {
                 Dice6_1.SetActive(true);
             }
             else
             {
                 Dice6_1.SetActive(false);
             }
             if (result == 2)
             {
                 Dice6_2.SetActive(true);
             }
             else
             {
                 Dice6_2.SetActive(false);
             }
             if (result == 3)
             {
                 Dice6_3.SetActive(true);
             }
             else
             {
                 Dice6_3.SetActive(false);
             }
             if (result == 4)
             {
                 Dice6_4.SetActive(true);
             }
             else
             {
                 Dice6_4.SetActive(false);
             }
             if (result == 5)
             {
                 Dice6_5.SetActive(true);
             }
             else
             {
                 Dice6_5.SetActive(false);
             }
             if (result == 6)
             {
                 Dice6_6.SetActive(true);
             }
             else
             {
                 Dice6_6.SetActive(false);
             }
         }
     }
 }


I have put on the objects the PollygonCollider, and yet I don't know how to make it. Pls help me

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Best Answer

Answer by Kishotta · Jun 26, 2017 at 05:27 PM

You can use OnMouseDown. It gets called on the object you click on.

Also, for all that's good in the world, put those dice in an array or list.

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avatar image Sharckan · Jun 26, 2017 at 06:39 PM 0
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Doesn't work :/, I enabled the Trigger on the Pollygon Collider, and still it doesn't work, it doesn't show any errors, it just doesn't enable the objetcs.

Edit: The problem was that the UI Images don't work well with colliders. On$$anonymous$$ouseDown() doesn't work properly in android, so I recomend using RaycastHit2D.

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