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Question by hiddenburrito · Mar 28, 2015 at 04:10 AM · editor-scriptinggenerationtoolsintellisense

How to get an asset name to be prompted with auto-correct/intellisense in monodevelop

Greetings,

I am trying to implement a tool in which a coder can be prompted via auto-correct(monodevelop) of the asset names contained in a folder.

For example, I would like to be able to type:

void Start() { AudioClip guitar = StaticClass.Assets.AudioFolder.Guitar.Solo1; }

I want to remove the need to remember the actual string name of the asset but instead when you type "." auto-correct will show the list of containing elements.

At this stage I am under the impression that I will need to use 'code generation' with the use of T4 in monodevelop. However after following one of the only few tutorials I could find, I still don't get it. See Here

Is using code generation the right way about this?

How does T4 work in unity as apposed to VS?

Thanks in advance,

Jim

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