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how to reversed particle speed halfway ?
hi guys
i want to create a emitter that shot out particle around, the par fly out then stop moving halfway then turn back to the emitter, assume emitter have sphere shape, render mode is stretched billboard
i had used Limit Velocity to make it stop moving halfway, but couldn't find out how to make it come back to the emitter, i can modify the curves in Velocity over lifetime to make them come back, but the random motion is really ugly, sometime it look like the particle make a turn around or some wind affect them on the way back, not directly come back to the previous way
do you guys have any solution ? without script (in case the script doesn't have to included when export to package then it fine, because our client didn't want any script in the package) ?
any solution or opinion is fine with me, i appreciate them all regardless my low capability in understanding
pardon my grammar too :D
Answer by richardkettlewell · Nov 10, 2017 at 10:35 AM
We have added a Speed Modifier to the Velocity over Lifetime Module in 2017.2, which may help you achieve this without a script.
However, a fully functioning rewind can only be achieved with a script that calls ParticleSystem.Simulate with the desired destination time.
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