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Question by ocard · Mar 31, 2010 at 03:43 PM · guimouseaxisinvert

How do I invert an input axis using Javascript?

I would like to create a boolean option for selecting whether the axis for MouseX and MouseY is inverted or not. I can obviously change this from within the Input Manager, but I would like to do this using the Unity GUI. I couldn't find anything in the scripting references.

Any help would be greatly appreciated.

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avatar image grootendorste · Feb 01, 2015 at 09:21 AM 0
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Hope this helps: http://youtu.be/s-u9xV1zPaY

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Answer by duck · Mar 31, 2010 at 03:53 PM

Have a boolean variable which determines whether the input should be flipped. You can then simply multiply the Input value by -1 if the boolean value is true. Something like this:

var flipY = false;

function Update() { var inputY = Input.GetAxis("Vertical") * (flipY ? -1 : 1); }

You can then change "flipY" to true, and the inputY values will be reversed.

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avatar image mimatos · Dec 03, 2010 at 04:36 PM 0
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I have been looking at this example of yours and I think you are using the $$anonymous$$ouseLook.cs script in conjunction with this code right? Now I understand your piece of code here. It make's perfect sense to me but how to I use this to access the other script. I mean I know that $$anonymous$$ouseLook.cs will have to be on the same GameObject which is acting on but how do I connect the two via code.

avatar image phosfiend · Jan 08, 2011 at 08:38 PM 0
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I'm a little perplexed here too. The mouselook.cs script does not seem to like 'var' in the unity script sense. How do we make the two scripts interact?

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