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Question by RamsesBams · Jan 28, 2016 at 07:38 PM · levels

unlock levels in unity3D c#

I'd like to make a system that unlock the next level after completing one. I'm using c# to code

If you complete level 1, you unlock level2 etc...

mainmenu is build level 0 and the level select is build level 1, so the first level is actually build level 2.

 public bool isLevel1;
 public bool isLevel2;
 public bool isLevel3;
 public bool isLevel4;
 
 
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 void OnMouseUp()
 {
     if (isLevel1)
     {
         Application.LoadLevel(2);
     }
     if (isLevel2)
     {
         Application.LoadLevel(3);
     }
     if (isLevel3)
     {
         Application.LoadLevel(4);
     }
     if (isLevel4)
     {
         Application.LoadLevel(5);
     }
 }

that's how I select the levels from the level select. i have something similar on the main menu. it'd be a big help if somebody could explain it simple enough or point me to a guide that i missed. because i found a few guides, but they assumed i did my level selection different or work with JS, i think. I thank you in advance and i'm willing to answer any further questions

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Answer by Jessespike · Jan 28, 2016 at 09:11 PM

 public class UnnamedLevelLoader : MonoBehaviour {
 
     public int currentLevel = 1;
     public static bool isNextLevelUnlocked = false;
 
     void OnMouseUp()
     {
         if (isNextLevelUnlocked) {
             isNextLevelUnlocked = false;
             Application.LoadLevel(currentLevel+1);
         }
     }
 }

Then to unlock the next level, you call:

 UnnamedLevelLoader.isNextLevelUnlocked = true;


If you want to keep a bool for every level, like in the script you provided, you can do this:

  public bool isLevel1;
  public bool isLevel2;
  public bool isLevel3;
  public bool isLevel4;
  public static bool isLevel2Unlocked, isLevel3Unlocked, isLevel4Unlocked, isLevel5Unlocked;
 
  void OnMouseUp()
  {
      if (isLevel1 && isLevel2Unlocked)
      {
          Application.LoadLevel(2);
      }
      if (isLevel2 && isLevel3Unlocked)
      {
          Application.LoadLevel(3);
      }
      if (isLevel3 && isLevel4Unlocked)
      {
          Application.LoadLevel(4);
      }
      if (isLevel4 && isLevel5Unlocked)
      {
          Application.LoadLevel(5);
      }
  }

unlock by setting the bools from any script:

 MyClass.isLevel2Unlocked = true;
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