Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Wythera · May 21, 2013 at 02:38 PM · rotationcollisionaienemy

Enemy AI don't collide with objects or rotate.

I found this script on Unity Answers and it seemed to work for the poster, but when I added it into my game, it resulted in the enemy AI from every part of the scene converging to attack the player even though they should be waiting until the player comes within a certain distance. They all have character controllers, but they still go through all objects and "stick" to the player's collider when they get too close. The script also seems to have code for the enemies to turn to face the direction they are moving, but they just slide sideways.

     using UnityEngine;
     using System.Collections;
      
     public class EnemyAI : MonoBehaviour {
         public Transform target;
         public int moveSpeed;
         public int rotationSpeed;
         //max distance from target before attack
         public int maxDistance;
        
         private Transform myTransform;
        
         void Awake() {
             myTransform = transform;
         }
      
         // Use this for initialization
         void Start () {
             GameObject go = GameObject.FindGameObjectWithTag("Player");
            
             target = go.transform;
            
             maxDistance = 2;
        
         }
        
         // Update is called once per frame
         void Update () {
             //Draws Targeting Line for Debugging
             Debug.DrawLine(target.position, myTransform.position, Color.green);
            
             //NPC Look atTarget
             myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
             //NPC will move is its distance from target is greater then the max distance. Sets NPC range
             if(Vector3.Distance(target.position, myTransform.position) > maxDistance){
                 //NPC Move Towards Targeting
                 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
             }
         }
        
     }

Any ideas as to how to fix this would be much appreciated, I am doing this for a school project and the deadline is approaching quickly.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Precise hitboxes for characters 1 Answer

AI Script attached to Enemy and is Rotating around player 0 Answers

Player pushback when collide with enemy 2 Answers

Rotating on X and Z axis only 2 Answers

Enemy collision with wall, destroys wall 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges