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Question by joelluckett83 · Jun 02, 2020 at 09:56 AM · 2d-platformer

Jump then crouch attack performing when you crouch then jump (Unity2D)

I am trying to make a Mario-style Ground Pound attack and have written the code for the attack. It is supposed to be triggered when i jump then crouch but it also triggers when i crouch then jump. Can anyone help?

Here's the code that performs the attack:

 if (coolDownTimer == 0)
         {
             /*if (Input.GetButtonDown("Jump"))
             {
                 firstDown = true;
             }*/
 
             ///if not on the ground
             if (!controller.m_Grounded /*&& !_crouch*/)
             {
                 keySequence = 1;
                 Debug.Log("1");
                 ///if crouching while in the air                                                                 ///If not on the gorund -> crouch: not other way
                 if (keySequence == 1 && _crouch == true)
                 {
                     StartCoroutine(SlamAttackFunction());
                     Debug.Log("3");
                     keySequence = 3;
                     //slam = true;
                     //animator.SetBool("isCrouching", true);
                     //animator.SetBool("isCrouching", false);
                     //Instantiate(LandEffect, LandEffectPoint.position, LandEffectPoint.rotation);
                     
                 }
                 //Debug.Log("Hello");
                 //rb.Static;
 
             }
             else if(controller.m_Grounded && _crouch != true)
             {
                 keySequence = 0;
             }
 
             //fix slam jumping with crouching then jumping bug
         }


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