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Question by michael 4 · Jul 18, 2011 at 05:00 PM · parentchildren

How do you add a child through code

Ive looked through the documentation and havnt seen anything obvious.

So just as the title says, how might you create a parent/child through code?

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avatar image Goodie848 · Jan 27, 2016 at 06:03 PM 0
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Thank you $$anonymous$$olix, great help.

avatar image Fattie Goodie848 · Jan 27, 2016 at 06:03 PM 0
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DONT post comments as answers

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Answer by Molix · Jul 18, 2011 at 05:15 PM

Assign the child's parent transform, e.g.

 void Parent( GameObject parentOb, GameObject childOb )
 {
   childOb.transform.parent = parentOb.transform;
 }

 

These days as a general rule use SetParent - google

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avatar image michael 4 · Jul 18, 2011 at 05:28 PM 0
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Great thanx!

avatar image AndyMartin458 · Jun 25, 2013 at 04:31 AM 0
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I'm having a problem where this is working, but I think that the scale of the child object is causing it to be added far away from the parent.

avatar image Molix · Jun 25, 2013 at 01:44 PM 1
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Check the childOb.transform.localPosition and childOb.transform.localScale. When you attach a child to a parent, the child object will not move in worldspace; so if you have it at 0,0,0, but the parent is far away from the origin, the child will still be far away from the parent. After attaching, just zero out childOb.transform.localPosition.

avatar image Hiten2012 · Jul 01, 2015 at 10:08 AM 0
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Thanks @$$anonymous$$olix, help a lot..

avatar image Goodie848 · Jan 27, 2016 at 05:17 PM 0
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Thank you $$anonymous$$olix, great help.

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Answer by Erra666 · Aug 19, 2016 at 12:34 AM

How would you "unAttach" them?

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avatar image Molix · Aug 19, 2016 at 03:05 AM 1
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Just set the transform.parent to null.

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