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Question by aydogdu101 · Dec 23, 2016 at 10:45 AM · guichildrencloneenable

How to enable a children of a clone object?

I hold my clones in a list for GUI operations.

 button = Instantiate(BlackBox, Vector2.zero, Quaternion.identity) as GameObject;
 buttons.Add(button);

How to enable ArrowRight in this situation:

alt text

I want to reach ArrowRight to enable it. I tried variations of this kind of methods:

 buttons[index].gameObject.transform.GetChild(1).gameObject.SetActive(true);

Components here: alt text

How can it be implemented? Thanks.

2.png (17.4 kB)
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Answer by aydogdu101 · Dec 23, 2016 at 06:20 PM

Solved:

 buttons[index].transform.GetChild(1).gameObject.SetActive(true);

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