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Question by
waqas993 · Jul 28, 2019 at 11:26 PM ·
scriptingbasicsefficiencycurves
Animation vs Mathf.Sin()
Suppose I want to animate an object up and down, exactly how Mathf.Sin() would do. But you can achieve the same by an animation curve as well.
Which one is better and why?
I already found this kind of a question here at https://forum.unity.com/threads/math-animation-vs-animator-animation.376763/, but the answer gives an opinion than it should tell what's more efficient and why.
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