Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by xarismax · Dec 18, 2018 at 09:13 AM · editoreditorguipropertydrawer

PropertyDrawer not painted when scrolling upwards

I am painting my properties in the following way:

 EditorGUI.PropertyField(position, property, true);
 position.y += 18f;
 //... repeat same pattern 2 more times

I also override GetPropertyHeight, i know its always 54, since i use 3 properties.

 public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => 54;

This property drawer paints correctly in Inspector when :

 1) The entire monobehavior fits on inspector. (54 pixels free). Example: Most of the times.
 2) When drawn from top to bottom (even if not fit in inspector). Example: When you scroll downwards.

The error condition comes up when you scroll upwards ie when it draws from bottom to top.

Then only 1 property is drawn (the last, lets call it C) or none and the rest of monobehavior space (~54 pixels) is left empty. Therefore it under-draws, it doesn't paint properties A, B (the first ones), but paints property C, then a huge space 54 pixels is left. If it was smart it could fit all 3 properties in all that space.

More Details (probably irrelevant): Between property draws, to move to next property i use:

 property.NextVisible(false);

No exceptions are thrown. I don't understand where the bug is created from. Is this a unity bug?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xarismax · Dec 18, 2018 at 09:30 AM 0
Share

$$anonymous$$ore details... This "empty space" it re$$anonymous$$ds me of ....

Assumption: Unity engine is thinking that my "component" is in "expanded" mode (as if array/serializable class), thus allocates an additional 54 pixels without asking me. Why? How do i disable this unity behaviour.

Also this happens only when you scroll upwards => very rare bug.

avatar image xarismax · Dec 18, 2018 at 09:33 AM 1
Share

Assumption confirmed: property.isExpanded = false; fixes the issue.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

129 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Initialising List array for use in a custom Editor 1 Answer

How to show type text in EditorGUI.ObjectField? 1 Answer

Applying a PropertyDrawer to elements of a List<> 1 Answer

GetPropertyHeight infinite recursion on drawer 1 Answer

Change look of one type to different everywhere 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges