How to import a displacement texture from C4D?
I'm trying to build a 3d model with c4d using the "Sculpt Tag", then bake the high level of detail to a Displacement map with the "Bake Sculpt Objects" function, and then importing the low poly and that texture into unity.
So far i was able to get it working in c4d . Then I went to export with the FBX version 6.1. But it doesn't look quite the way it looks in cinema 4d. I think it's because the "normal map" that unity expects has to have different colours than the "displacement map" from c4d exports.
I think this is how it should be looking:
and this is how my map looks like:
Is that the problem? How do i get this bluish violet "normal map"?
Answer by antpaw · Nov 13, 2016 at 07:02 PM
I think this was the missing part https://docs.unity3d.com/500/Documentation/Manual/HOWTO-bumpmap.html You need to generate the Normal Map after you import the displacement texture from c4d.