- Home /
Material with custom shader black on Android (Lightweight Render Pipeline)
So I'm using Unity 2018.3.7f1 and trying to Build for Android. A Material with a specific custom shader made with shader graph stys black when running the game on android.
Here are 2 pictures. First one how it looks in Editor mode. Second on my mobile Phone (Galaxy S7 Edge).
The shader I used was from this Post: Recreating a Zelda-inspired toon shading in ShaderGraph
Anyone got an Idea why it would stay black on Android? Sorry I'm quite new to shader graph.
Your answer
![](https://koobas.hobune.stream/wayback/20220612193144im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Any news about how to make use of GL_OES_EGL_image_external? 1 Answer
rendering bug on android build 1 Answer
Android not render like Editor, Windows [Screenshots] 0 Answers
Distortion Shader does not render transparent objects (Shader Graph) 2 Answers
[Deferred Decals] Add simple specular channel to deffered decals 0 Answers