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This question was closed Mar 04, 2018 at 03:07 PM by chinjl.
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Question by chinjl · Mar 01, 2018 at 07:00 AM · c#unity 5shooter

Making a bubble shooter game by grid. wan to ask the way to destroy the bubble by matching 3 or more.

The way is click the empty space in the grid, and it will appear a bubble. asking help for when i place a bubble, it will check it up. down, left , right to see have same bubble as the placed bubble. if have more than 3 or more, it will destroy. now i confuse is how to matching 3 or more bubble like the placed bubble up is same bubble named 1, than 1 also will check up down left right to check got any same bubble.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MonsterExplode : MonoBehaviour {
 
     public int minDistance = 1;
     public bool canExplode;
     MonsterManager monsterManager;
     public GameObject boardManager;
     public GameObject[] tempArrayR, tempArrayB, tempArrayY;
     //----------------------------------------------------------------------------------
 
 
     void Awake()
     {
         boardManager = GameObject.Find ("BoardManager");
         monsterManager = boardManager.GetComponent<MonsterManager> ();
 //        tempArrayR = monsterManager.tempArrayR;
 //        tempArrayB = monsterManager.tempArrayB;
 //        tempArrayY = monsterManager.tempArrayY;
     }
 
     void Update()
     {
         tempArrayR = GameObject.FindGameObjectsWithTag ("onGridR");
         if (canExplode == true) 
         {
             for (int i = 0; i < tempArrayR.Length; i++) 
                 if (tempArrayR [i].tag != "onGridR") 
                 {
                     Destroy (tempArrayR [i].transform.parent.gameObject);
                 }
         }
     }
 }

the code above is checking either the tag is same name, if yes destroy.

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Answer by Cuttlas-U · Mar 01, 2018 at 09:27 AM

hey; i always wanted to create a match game but never did ;

i think the way u can do it can be some thing like this :

u can put 4 small colliders around the object ;

then at each turn u tell those colliders to check the nearest object and if the names is the same as your object then put it inside an array in the object;

so the first object that has detected 3 object around it will be checked to be destroyed;

but we can have more then 3 so we can wait till all the objects do their calculation and destroy them at once;

hope it helps ;

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Answer by chinjl · Mar 02, 2018 at 02:22 AM

Any more solution?

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