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This question was closed Nov 26, 2016 at 10:09 AM by ryo0ka for the following reason:

The question is answered, right answer was accepted

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Question by ryo0ka · Nov 17, 2016 at 12:01 PM · rotationquaternionmathquaternionscompass

Making 2D Compass From Quaternion

I have a 3D rotation (Quaternion) of a device from Input.compass.rawVector and want a 2D rotation (Vector2) of the device in X and Z axis. The given Quaternion is not always looking at the horizon - the Y value varies. How do you take such a Quaternion value and calculate a 2D rotation in the XZ face?

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Answer by X10KND · Nov 21, 2016 at 03:53 PM

I did quite get your question but try this. (I'm answering from mobile device. Forgive me if it is hard to read)

Vector2 compass_vector;

compass_vector = new Vector2 (Quaternion.Euler(Input.compass.rawVector).x, Quaternion.Euler(Input.compass.rawVector).z);

Let me know.

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avatar image X10KND · Nov 26, 2016 at 08:54 AM 0
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Did it work?

avatar image ryo0ka X10KND · Nov 26, 2016 at 10:09 AM 0
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Hi X10$$anonymous$$ND, I apologize my late reply - I managed to solve this problem by installing a script and tracking the Euler angles' Y value. Thank you for your answer though!

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