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Unity ASTC Texture Format
Hello!
I'm wondering if ASTC Texture Format is compatible with all platforms. I mean as I can see it's really good when making compression for non-power of two texture (like sprites and UI elements). Are there any limitations of using it?
Cheers!
PS. I don't know if it matters but i'm using the newest Unity.
PS.2. If they are not - what is the best way to compress non-power of two sprites in Unity? I know that removing mip-mapping reduces a lot of size (both in build size and memory usage) but is there something else?
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